Bachelor of Science in Computer Science

Fully Online
36 months
4500
Degree
Clarke College
Accreditation:
EQF6

About

The course teaches students comprehensive and specialized subjects in computer

science; it develops skills in critical thinking and strategic planning for changing and

fast-paced environments, including technological and operational analysis; and in

general, it develops competences in leadership, including autonomous decision-

making, and communication with team members, stakeholders, and other members of

a business.

Supporting your global mobility
Supporting your global mobility

Global Recognition

A dramatic close-up view of the weathered, curved outer wall of the Colosseum in Rome. The ancient Roman architecture shows multiple tiers of large, segmented arches and pocked stonework, highlighting the scale and decay of the historic structure against a pale sky.

Woolf degrees align with major international qualification frameworks, ensuring global recognition and comparability. Earn your degree in the most widely recognized accreditation system in the world.

Learn More About Degree Mobility
A dramatic close-up view of the weathered, curved outer wall of the Colosseum in Rome. The ancient Roman architecture shows multiple tiers of large, segmented arches and pocked stonework, highlighting the scale and decay of the historic structure against a pale sky.

Our accreditation through the Malta Further and Higher Education Authority (MFHEA) provides a solid foundation for credential recognition worldwide.

Success stories
Success stories

How students have found success through Woolf

"As a working parent, I needed something flexible and manageable. Woolf’s structure fit me perfectly. I was nervous at first, balancing work, parenting, and midnight classes, but the support, resources, and sense of community kept me going."
Andreia Caroll
Clinical Research Nurse
"Woolf provided me flexibility, a strong community, and high quality education. It really broadened my perspective and significantly improved my communication skills. I graduated not just more knowledgeable, but also more confident and well-rounded."
Brian Etemesi
Software Engineer
"The program at Woolf gave me the language to articulate what I had been intuitively practicing for years. It sharpened my strategic thinking and reinforced my belief that art can be a tool for social transformation."
Elad Schechter
Master’s in Arts Management and Arts Innovation
"GCAS college at Woolf has offered me a venue to explore my ideas with like-minded individuals, whose aspirations to expand their (and others) horizons, finding new ideas and thoughts to assist our fellow human beings to be more efficient, kinder, and smarter."
James Greer
Master’s in Philosophy & Humanities
"As a working parent, I needed something flexible and manageable. Woolf’s structure fit me perfectly. I was nervous at first, balancing work, parenting, and midnight classes, but the support, resources, and sense of community kept me going."
Andreia Caroll
Clinical Research Nurse
“Woolf and Scaler’s hands-on Master’s program gave me the practical skills and confidence I was missing after my undergraduate degree. Real projects, professional tools, and mentorship transformed how I think, build, and solve problems — leading me to a career as a Software Engineer.”
Bhavya Dhiman
Master’s in Computer Science
"Woolf provided me flexibility, a strong community, and high quality education. It really broadened my perspective and significantly improved my communication skills. I graduated not just more knowledgeable, but also more confident and well-rounded."
Brian Etemesi
Software Engineer
“Woolf’s flexible, accredited program gave me structure, community, and the confidence to grow. From landing my dream internship to winning a hackathon, Woolf opened doors and shaped both my career and mindset.”
Dominion Yusuf
Higher Diploma in Computer Science
• Students will apply theoretical and practical knowledge to address various problems, indicating a synthesis of learning and application • Students will be able to formulate their ideas in clearly structured conventional formats and use appropriate evidence to support their claims. • Students will proactively manage their learning progress, identifying and addressing their educational needs to thrive as self-reliant learners. • Students will be able to respond to real world problems and formulate technical strategies and judgement on the basis of academic scholarship. • Students will manage well-defined IT projects with a range of responsibilities that require independent decision-making and handling of unpredictable situations.

Course Structure

Programming 1
150 hours | 6 ECTS

About

The course helps students develop an appreciation for programming as a problem-solving tool. It teaches students how to think algorithmically and solve problems efficiently, and serves as the foundation for further computer science studies.

Using a project-based approach, students will learn to manipulate variables, expressions, and statements in Python, and understand functions, loops, and iterations. Students will then dive deep into data structures such as strings, files, lists, dictionaries, tuples, etc. to write complex programs. Over the course of the term, students will learn and apply basic data structures and algorithmic thinking. Finally, the course will explore the design and implementation of web apps in Python using the Flask framework.

Throughout the course, students will be exposed to abstraction and will learn a systematic way of constructing solutions to problems. They will work on team projects to practice pair programming, code reviews, and other collaboration methods common to the industry. The course culminates in a final group project and presentation during which students demonstrate and reflect on their learning.

All materials are inclucded.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Grasp fundamental programming concepts, including abstraction, objects, classes, and events, enabling them to effectively apply these principles in software development and problem-solving contexts.
  • Cultivate strategic and creative responses to problems for which the solutions require a knowledge of data structures such as strings, files, lists, dictionaries, or tuples.
  • Have an introductory knowledge of programming as a problem-solving tool, demonstrated by identifying the jobs to be done and implementing software solutions, such as web-based apps in Python using a Flask framework.
Skills
  • Evaluates their own learning and identifies the learning deficits to address in further learning.
  • Can select appropriate evidence and formulate code reviews to support the work of others.
  • Ability to use abstraction and systematically construct solutions to problems.
  • Communicate ideas in a well-structured, coherent format, following appropriate conventions pair programming and online code collaboration.
Competencies
  • Monitor and review their own performance and the performance of others; where appropriate collaboratively train others in the correct approach to programming.
  • Possess the academic competences to undertake further studies in computer science with a degree of autonomy.
  • Independently manage projects that require programming as a problem-solving tool, requiring the manipulation of variables, expressions, and statements.
  • Display creativity and initiative in writing complex programs requiring application of a knowledge of basic data structures and algorithmic thinking.
Data Structures and Algorithms 1
150 hours | 6 ECTS

About

This course teaches the fundamentals of data structures and introduces students to the

implementation and analysis of algorithms, a critical and highly valued skill for

professionals.

Students start by examining the basic linear data structures: linked lists, arrays, stacks,

and queues. They learn how to build these structures from scratch, represent

algorithms using pseudocode, and translate these into running programs. They apply

these algorithms to real-life applications to understand how to make complexity and

performance tradeoffs. Students will also learn how to develop algorithms for sorting

and searching, use iteration and recursion for repetition, and make tradeoffs between

the approaches. They will learn to estimate the efficiency of algorithms, and practice

writing and refining algorithms in a programming language.

This course emphasizes big-picture understanding and practical problem-solving in

preparation for technical interviews and professional practice. Throughout the course,

students will solve common practice problems, and participate in mock interview

sessions. As part of their regular assignments, they will also deepen their understanding

of these topics and practice technical communication by writing technical blog posts.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Demonstrate analytical thinking skills in the development of algorithms, focusing on sorting and searching. This includes applying analysis, synthesis, and evaluation to employ iteration and recursion effectively, and making informed trade-offs between these approaches based on the specific problem context
  • Exhibit knowledge of analyzing algorithms, demonstrated by solving common algorithmic technical interview problems.
  • Understanding of the principles and conventions necessary for the effective use of data structures in problem-solving
Skills
  • Evaluates their own learning and identifies the learning deficits to address in further learning.
  • Can select appropriate evidence when formulated responses to well-defined concrete and abstract problems of data structures, especially as relates to technical interview questions.
  • Ability to apply theoretical and practical when estimating the efficiency of algorithms.
  • Communicate ideas in a well-structured, coherent format, and practice writing and refining algorithms in a programming language.
Competencies
  • Independently manage projects that require techniques related to data structures where the correct use of analysis of algorithms is essential.
  • Possess the academic competences to undertake further studies in data structures and algorithms with a degree of autonomy.
  • Monitor and review their own performance and the performance of others; where appropriate collaboratively guide others in the correct approach to examining data structures
  • Represent algorithms using pseudocode and translate these into running programs.
Web Development Fundamentals
150 hours | 6 ECTS

About

This module provides a foundation in building for the web. It helps students understand how the internet works, examines the role of the internet in their lives, and teaches them the basics of web development. The module prepares students for the advanced module in Web Application Development.

The module will cover the building blocks of web technologies. Students will learn HTML, intermediate CSS, and the basic concepts and use of JavaScript. The course covers a brief history of the internet and network technologies. Students will relate what they learn about the conceptual foundations of the web to their own experience of the web, recreating common design and interaction patterns seen across countless websites. The module will focus on collaboration, communication, and sharing. Web technology is fundamentally social; students will work together and build for real audiences.

The module culminates in a project in which students create a website using the tools they learned throughout the module.

Teachers

Jean Luis Urena
Jean Luis Urena
Michael Tabor
Michael Tabor

Intended learning outcomes

Knowledge
  • Apply the rules and conventions for the proper use of sources that lead to demonstrated knowledge of the social and ethical issues relevant to the humanities.
  • Describe the technical design and infrastructure of the internet
  • Describe the history of the internet, and the role it plays in today’s society
Skills
  • Monitor and assess their own performance as well as that of their peers; where suitable, collaboratively guide others in the proper methods for web project development, utilizing communication and sharing tools to improve project results
  • Possess the academic competencies to undertake further studies in Web Application Development by laying a solid foundation of web development principles and practices.
  • Build a basic website with HTML and CSS
Competencies
  • Communicate ideas in a well-structured format, following appropriate conventions.
  • Apply theoretical and practical knowledge in the creation of solutions for problems related to web development.
  • Analyze the challenges facing internet connectivity in a region of their choice
Front End Web Development
150 hours | 6 ECTS

About

Front End Web Development builds on previous knowledge of web development, and extends students’ familiarity with modern HTML, CSS, JavaScript, and Web APIs. Students learn to develop and deploy client-side web applications with greater scope and complexity. Complex frontend features require using HTML, CSS, and JavaScript together. Students will usually have taken Web Application Development (or similar course under advisement from their faculty) as a prerequisite for this course.

Students deepen their knowledge of the JavaScript language, covering in depth topics like scope and higher order functions. Students practice using modern build tools for package management, bundling, optimization, formatting and linting, and testing. Throughout the course, students will solve practice exercises and build projects, culminating in a final project using a JavaScript framework to build a complex web application.

Students will continue to apply technical communication skills by writing technical specs, drafting architecture diagrams, and documenting APIs. They will extend their communication practice through technical blogging on topics like tool comparisons, architecture choices, benchmarks, and frontend web design. Students will grow in independence by reading documentation to learn about novel language and browser features.

Teachers

Jean Luis Urena
Jean Luis Urena
Michael Tabor
Michael Tabor

Intended learning outcomes

Knowledge
  • Have knowledge of web development tools, demonstrated by writing technical specification documentation.
  • Gain exposure to accessible web design, understanding the principles of how to create websites and apps that work well on mobile devices, and that support use of assistive technologies like screen readers.
  • Demonstrate knowledge of the request-response structure, along with database management and JSON-based APIs.
  • Cultivate strategic and creative responses in the search for solutions to well-defined concrete and abstract problems related to web development tools.
Skills
  • Communicate ideas in a well-structured, coherent format, following appropriate conventions in the field of technology.
  • Ability to solve front-end web application problems related to design requirements using HTML, CSS and JavaScript.
  • Work independently to build a web application, trouble-shooting problems as they rise using self-directed research techniques. Ability to build and debug features in HTML, CSS, and JavaScript. Ability to measure, monitor, and improve performance of complex web applications.
  • Evaluates their own learning and identifies the learning deficits to address in further learning.
Competencies
  • Monitor and review their own performance and the performance of others; where appropriate collaboratively train others in the correct approach to computer web application development.
  • Use a modern JavaScript framework to build and deploy a complex web application.
  • Independently manage projects that require techniques related to building web applications where the correct use of client and server-side development for the web is essential.
  • Possess the academic competences to undertake further studies in web application development with a degree of autonomy.
Programming 2
150 hours | 6 ECTS

About

This course builds upon the foundational concepts introduced in Programming 1,

aiming to deepen students' understanding of programming with a focus on data access and management, incorporating advanced programming paradigms.

Key programming concepts such as data types, operators, variables, and control flows are revisited, now with an added emphasis on advanced techniques like recursivity, object-oriented programming, and event-driven programming. These paradigms enhance students' ability to structure and manage complex data interactions efficiently. Students learn to use Regular Expressions, a powerful tool for finding and extracting data from string and other data types. They are introduced to modern web protocols, and learn how to retrieve data from web services using Python and JSON, and how to access and parse data in XML. Students learn the basics of working with databases and the relationships between databases. They learn how to write queries in SQL, the

foremost programming language for generating, manipulating, and retrieving

information from a relational database.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Cultivate strategic and creative responses in the search for solutions to well-defined concrete and abstract problems related to databases.
  • Make judgments based on knowledge of the rules and conventions for the proper use of network planning, and demonstrate knowledge of the social and ethical issues relevant to programming.
  • Have knowledge of Python, demonstrated by retrieving and visualizing original data in Python.
Skills
  • Ability to apply theoretical and practical knowledge in the creation of solutions for problems related to programming.
  • Write queries in SQL, demonstrating an ability to manipulate, and retrieve information from a relational database.
  • Use Regular Expressions as a tool for finding and extracting data from string and other data types.
Competencies
  • Independently manage projects that require techniques related to Python where the correct use of data access and management is essential.
  • Possess the academic competences to undertake further studies in computer science with a degree of autonomy.
  • Display creativity and initiative in implementing solutions that correctly retrieve data from web services using Python and JSON, and demonstrate an ability to access and parse data in XML
  • Monitor and review their own performance and the performance of others; where appropriate collaboratively train others in the correct approach to working with databases and the relationships between databases.
Introduction to Cyber Security
150 hours | 6 ECTS

About

In today's interconnected world, where technology permeates every aspect of our lives, protecting our digital assets and information has become paramount. The Introduction to Cyber Security module is designed to provide students with a comprehensive understanding of the fundamental concepts, principles, and practices of cyber security.

Through a combination of theoretical knowledge and hands-on practical exercises, students will develop the necessary skills to identify and mitigate various cyber threats, protect sensitive data, and safeguard computer systems and networks.

By the end of this module, students will have a solid foundation in cyber security principles, enabling them to pursue further studies in specialized areas of cyber security.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Explore the different types of cyber threats, including malware, phishing, social engineering, and network attacks.
  • Develop a foundational understanding of the core concepts and terminologies used in cyber security.
  • Learn about the various security technologies and tools used in cyber defense, such as firewalls, intrusion detection systems, and encryption.
Skills
  • Use incident response and disaster recovery techniques to effectively handle and mitigate cyber security incidents.
  • Implement basic security measures to protect computer systems, networks, and web applications.
Competencies
  • Understand the principles of risk management and vulnerability assessment to identify potential security weaknesses.
  • Articulate emerging trends and challenges in the field of cyber security, such as cloud security, mobile security, and IoT security.
  • Analyse legal and ethical considerations surrounding cyber security, including privacy, intellectual property, and compliance.
Optimizing Your Learning
75 hours | 3 ECTS

About

Optimizing Your Learning aims to transform incoming first year students into effective and empowered self-directed learners. In the modern world, long-term academic, professional, and personal success is driven by the ability of individuals to take control of their learning. Therefore, this course helps students to develop the knowledge, skills, and mindsets necessary to take ownership of their learning and build their self-efficacy. During the course, students will develop competence in skills that are most critical for effective self-directed and self-regulated learning (i.e. self-management, self-monitoring, and self-modification), while also learning how to use learning strategies to maximize their overall learning efficiency and efficacy. They will also utilize the Emotional Intelligence framework to explore their identity, self-image, motivation, and self-regulation skills, to support their development as self-directed learners. The course culminates in the creation of a personal learning charter that will help guide students in their learning throughout their undergraduate studies, which can also be applied to their learning activities in other realms of their lives.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Cultivate strategic and creative responses in the search for solutions to well-defined concrete and abstract problems related to self-awareness.
  • Make judgments based on knowledge of the rules and conventions for the proper use of self-awareness, and demonstrate knowledge of the social and ethical issues relevant to self-directed learning.
  • Have knowledge of self-directed learning and study-patterns, demonstrated by creating a personal learning charter that will help guide students in their learning throughout their undergraduate studies .
Skills
  • Can select appropriate evidence when formulated responses to well-defined concrete and abstract problems of personal career and education planning and success.
  • Evaluates their own learning and identifies the learning deficits to address in further learning.
  • Ability to apply theoretical and practical knowledge for the purpose of attaining long-term academic, professional, and personal success.
  • Communicate ideas in a well-structured, coherent format, following appropriate conventions in the field of technology.
Competencies
  • Monitor and review their own performance and the performance of others; where appropriate collaboratively train others in the correct approach to develop a reflective practice to support deep learning.
  • Display creativity and initiative in carrying out self-directed learning.
  • Independently manage external perceptions that require techniques of self-reflection and self-evaluation.
  • Possess the academic competences to undertake further studies in emotional competence with a degree of autonomy.
Team Software Project
150 hours | 6 ECTS

About

In this course, students practice the skills necessary to work effectively on a professional software product team. By working in small teams to build a web application, they integrate the technical, communication, and collaboration skills built in previous courses.

Students build a multi-feature web application, either for a fictional client or an original idea of their own design. As they work together, they learn modern technical collaboration tools and practices. Topics covered include using version control for shared repository management, writing technical design documents, and conducting code reviews. They also practice project management skills by implementing the SCRUM framework, including sprint planning, reviews, and retrospectives. During each milestone, team members rotate taking on various roles including Scrum master, product owner, and technical lead. Throughout the course, students will also apply and refine the emotional intelligence, team development, and leadership frameworks previously learned. By the end of the course, students should understand and value the various roles within a software product development team, and be able to participate effectively on a product team.

There are no scheduled class sessions. Teams will submit their sprint retrospectives for feedback from peers and faculty.  The course culminates in a showcase where students present their final project to their peers and external stakeholders.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Have knowledge of modern technical collaboration tools, demonstrated by developing and deploying a web application in collaboration with a team.
  • Cultivate strategic and creative responses in the search for solutions to well-defined concrete and abstract problems related to software.
  • Make judgments based on knowledge of the rules and conventions for the proper use of technical collaboration tools, and demonstrate knowledge of the social and ethical issues relevant to technology.
Skills
  • Practice project management skills by implementing the Scrum framework, including sprint planning, reviews, and retrospectives.
  • Ability to apply theoretical and practical knowledge in the creation of solutions for problems related to software.
  • Rotate through team roles, taking the position of Scrum master, product owner, and technical lead.
  • Evaluates their own learning and identifies the learning deficits to address in further learning.
Competencies
  • Possess the academic competences to undertake further studies in software project development with a degree of autonomy.
  • Display creativity and initiative in a collaborative software project.
  • Understand and value the various roles within a software product development team, and be able to participate effectively on a product team.
  • Use emotional intelligence and team development frameworks whilst monitoring and reviewing their own performance and the performance of others.
Industry Experience 1
300 hours | 12 ECTS

About

Industry Experience is a form of experiential learning that enables students to apply their academic knowledge in a professional context. Students work to build software that meets the needs of a professional organization by completing either (1) an

approved internship, or (2) a product studio.

During the online internship, students work on tasks that meet the needs of the

organization, guided by an on-site supervisor. Internships must entail significant,

substantial computer science. In the studio, external clients (e.g., businesses, non-

profits) sponsor a software development project completed by students. A typical end

result is a prototype of or a fully functional software system ready for use by the clients.

These projects are completed by teams of 4-6 students, who meet with the client

weekly to share progress and get feedback.

Students complete online modules under the supervision of a faculty advisor. Pre-work

includes instruction in communication, goal-setting, and professional development.

During the industry experience, students submit bi-weekly written reflections on their

personal goals, challenges, and, for the studio, team feedback. At the end of the term,

students obtain written feedback from their organization supervisor. They also submit

a final report which describes the problem statement, approaches/methods used,

deliverables, and skills gained. Industry Experience culminates in a final presentation

which is shared as a public blog post.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Utilize detailed theoretical and practical knowledge essential to industry experience.
  • Make judgments based on knowledge of the rules and conventions for the proper use of communication and demonstrate knowledge of the social and ethical issues relevant to technology.
  • Have industry-relevant knowledge that goes beyond advanced general education textbooks and is applicable to the field of technology.
  • Understand a range of tools and techniques used in professional settings.
Skills
  • Communicate academic knowledge and skills in a well-structured, coherent format, following appropriate conventions in the field of technology.
  • Implement knowledge and understanding in a way that demonstrates professionalism in a field of technology.
  • Translate business requirements that meet the needs of the organization into actionable software development tasks.
Competencies
  • Possess the academic competences to undertake further studies in professional development with a high degree of autonomy.
  • Show creativity and initiative to develop projects with effective communication.
  • Demonstrates administrative planning, resource management, and team management as well as handling unpredictable and complex issues in a professional setting.
Web Foundations
75 hours | 3 ECTS

About

This course provides a foundation in building for the web. It helps students understand how the internet works, examines the role of the internet in their lives, and teaches them the basics of web development. The course prepares students for the advanced course in Web Application Development.

The course begins with a brief history of the internet and network technologies. Students will learn about the physical underpinnings of the internet, barriers to connectivity, and efforts to expand access (e.g., undersea cable projects, satellite projects). They will also explore the challenges of internet security and privacy.  Students will be encouraged to make these social explorations personal, and investigate the history, barriers, and opportunities for connectivity in their local regions. The course will also cover the building blocks of web application development. Students will learn fundamentals of HTML, intermediate CSS, and basic concepts and syntax of JavaScript.

The course culminates in a “Knowledge Share” project during which students create a website to educate a non-technical audience on a key aspect of the internet or emerging technology.

Teachers

Jean Luis Urena
Jean Luis Urena
Michael Tabor
Michael Tabor

Intended learning outcomes

Knowledge
  • Display knowledge of how the internet works through the creation of websites to educate a non-technical audience.
  • Cultivate strategic and creative responses in the search for solutions to well-defined concrete and abstract problems related to web development.
  • Make judgments based on knowledge of the rules and conventions for the proper use of web applications and demonstrate knowledge of the social and ethical issues relevant to the role of the internet in modern day life.
Skills
  • Ability to apply theoretical and practical knowledge in the creation of solutions for problems related to web development.
  • Ability to use HTML, intermediate CSS, and basic concepts and syntax of JavaScript.
  • Can select appropriate evidence when formulated responses to well-defined concrete and abstract problems related to web development.
  • Evaluates their own learning and identifies the learning deficits to address in further learning.
  • Communicate ideas in a well-structured, coherent format, following appropriate conventions in the field of web development.
Competencies
  • Independently manage a project involving the creation of a website to educate a non-technical audience on a key aspect of the internet or emerging technology.
  • Possess the academic competences to undertake further studies in web development with a degree of autonomy.
  • Display creativity and initiative in carrying out foundations in building for the web
  • Monitor and review their own performance and the performance of others; where appropriate collaboratively train others in the correct approach to a key aspect of the internet or emerging technology
Challenge Studio 2
150 hours | 6 ECTS

About

Engineering for Development, Challenge Studio 1, and Challenge Studio 2 are 3 courses that help students investigate the role that technology can play in solving some of the world’s most intractable social and economic development challenges.

Challenge Studio 2 builds on the final output from Challenge Studio 1, and supports students in creating a sustainable business model for the MVP that they developed in the previous course. This course is focused on putting the MVPs in the hands of real users, getting their feedback, and iterating and refining the product or service, while also developing a viable business model.

The course will utilize virtual studio time, where groups are able to work collaboratively on their MVPs, with the support of additional lectures, seminars, and learning resources on important topics such as product launch planning, user evaluation tools and frameworks, business canvas development, funding models, financial modelling and strategy, and pitching.

The course will culminate in a pitch showcase, where students are required to present their work to relevant stakeholders (e.g. industry leaders).

Teachers

No items found.

Intended learning outcomes

Knowledge
  • core strategies of problem formulation; user research; and build, measure, learn cycles – evaluating user feedback on a Minimum Viable Product and adjusting the business model.
  • the rules and conventions of problem identification, product management, and sprint management.
  • human centered design principles, end user identification strategies; best practices for requirements gathering and impact measurement.
Skills
  • ability to apply theoretical and practical knowledge to the decomposition of problems into actionable tasks
  • select appropriate evidence and technologies when formulating responses to well-defined concrete and abstract problems in the domain of Human Centered Design and End User requirements.
  • communicate ideas in a well-structured, coherent format, following appropriate conventions.
  • consistently evaluates own learning and identifies learning needs.
Competencies
  • Possess the academic competences to undertake further collaborative projects leading to an MVP or prototype that increasingly and iteratively solves a user problems.
  • work as a team to develop a sustainable business model for a Minimum Viable that provides a practical solution for an identified problem.
  • organise and execute upon a detailed project plan that employs progress tracking methods using appropriate metrics and tools.
Industry Experience 2
300 hours | 12 ECTS

About

Industry Experience 2 provides a form of experiential learning that enables students to apply their academic knowledge in a professional context. Students work to build software that meets the needs of a professional organization by completing either (1) an approved internship, or (2) a product studio.

During the online internship, students work on tasks that meet the needs of the organization, guided by an on-site supervisor. Internships must entail significant, substantial computer science. In the studio, external clients (e.g., businesses, non-profits) sponsor a software development project completed by students. A typical end result is a prototype of or a fully functional software system ready for an end user. These projects are completed by teams of 4-6 students, who meet with the clients or other end users weekly to share progress and get feedback.

Students complete online modules under the supervision of a faculty advisor. Pre-work includes instruction in communication, goal-setting, and professional development. During the industry experience, students submit bi-weekly written reflections on their personal goals, challenges, and, for the studio, team feedback. At the end of the term, students obtain written feedback from their organization supervisor.  They also submit a final report which describes the problem statement, approaches/methods used, deliverables, and skills gained. Industry Experience culminates in a final presentation which is shared as a public blog post.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Make judgments based on knowledge of the rules and conventions for the proper use of communication and demonstrate knowledge of the social and ethical issues relevant to technology.
  • Understand a range of tools and techniques used in professional settings.
  • Utilize detailed theoretical and practical knowledge essential to industry experience.
  • Have industry-relevant knowledge that goes beyond advanced general education textbooks and is applicable to the field of technology.
Skills
  • Consistently evaluates own learning and identifies learning needs.
  • Devises and sustains arguments to solve problems related to professional settings.
  • Have the ability to gather academic knowledge and skills in order to make informed judgments that reflect on relevant social, scientific, and ethical issues.
  • Implement knowledge and understanding in a way that demonstrates professionalism in a field of technology.
  • Communicate academic knowledge and skills in a well-structured, coherent format, following appropriate conventions in the field of technology.
Competencies
  • Demonstrates administrative planning, resource management, and team management as well as handling unpredictable and complex issues in a professional setting.
  • Show creativity and initiative to develop projects with effective communication.
  • Possess the academic competences to undertake further studies in professional development with a high degree of autonomy.
Challenge Studio 1
150 hours | 6 ECTS

About

Engineering for Development, Challenge Studio 1, and Challenge Studio 2 are 3 courses that help students investigate the role that technology can play in solving some of the world’s most intractable social and economic development challenges.

In Challenge Studio 1, students will work in groups to design, develop, and test a solution to a development challenge of their choice. The focus of this course is to provide students with the tools and skills to create meaningful technology solutions (e.g. services, products) to a sustainable development problem. This course builds on the problem identification and analysis skills that were developed in Engineering for Impact, the product management skills that were developed in Product Management and Design, and the ethical engineering skills developed in Ethics in Tech.

At the end of Challenge Studio 1 students will submit a Minimum Viable Product (MVP) that is ready to go to market as their final project deliverable.

The course will utilize virtual studio time, where groups work together on the key incremental tasks that are required to allow them to successfully create their final project output. Studio time will be supported by lectures, seminars, and learning resources on useful skills such as human centered design, end user identification, requirements gathering, value creation, impact measurement, and creative thinking and innovation.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Human centered design principles, end user identification strategies; best practices for requirements gathering and impact measurement.
  • The rules and conventions of problem identification, product management, and sprint management.
  • Core strategies of problem formulation; user research; and build, measure, learn cycles - demonstrated by submitting a Minimum Viable Product (MVP) that provides a solution to a defined problem.
Skills
  • Communicate ideas in a well-structured, coherent format, following appropriate conventions.
  • Ability to apply theoretical and practical knowledge to the decomposition of problems into actionable tasks
  • Consistently evaluates own learning and identifies learning needs.
  • Select appropriate evidence and technologies when formulating responses to well-defined concrete and abstract problems in the domain of Human Centered Design and End User requirements.
Competencies
  • Work as a team to develop a Minimum Viable Product or prototype that provides a practical solution for an identified problem.
  • Possess the academic competences to undertake further collaborative projects leading to an MVP or prototype when solving a well-defined user problem.
  • Organise and execute upon a detailed project plan that employs progress tracking methods using appropriate metrics and tools.
Data Structures and Algorithms 2
150 hours | 6 ECTS

About

This course builds on Data Structures & Algorithms 1. Students will explore non-linear data structures, and implement and analyze advanced algorithms.

The course begins with a brief review of basic data structures and algorithms. Students deepen their understanding of searching and sorting, with a focus on describing performance. They learn about advanced data structures including priority queues, hash tables and binary search trees. Students build on their knowledge of graph theory to implement graph algorithms, and explore topics like finding the shortest paths in graphs, and applications of algorithms in maps, social networks, and a host of real-life applications. Other key topics include: divide and conquer recursion, greedy algorithms, dynamic programming algorithms, NP completeness, and case studies in algorithm design.

The course emphasizes big-picture understanding and practical problem-solving in preparation for technical interviews and professional practice. Students will solve common algorithmic problems and participate in mock interview sessions. As part of their regular assignments, they will write technical blog posts to deepen their understanding of these topics and to practice technical communication.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • data structures, demonstrated by solving common algorithmic problems and participating in mock interview sessions.
  • knowledge of the rules and conventions advanced data structures, including priority queues, hash tables and binary search trees.
  • typical use of algorithms for mapping problems, social networks, and other popular applications.
  • divide and conquer recursion, greedy algorithms, dynamic programming algorithms, NP completeness, and case studies in algorithm design.
Skills
  • devises and sustains arguments to solve mathematical problems relevant to data structures and algorithms.
  • Implement graph algorithms, demonstrating both theoretical and practical sophistication.
  • communicate about advanced data structures and algorithms in a well-structured, coherent format, following appropriate conventions in the field of technology.
  • solve common algorithmic problems typically found in technical interview sessions.
Competencies
  • show creativity and initiative in exploring non-linear data structures and formulating advanced algorithms.
  • Possess the academic competences to undertake further studies in data structures and algorithms with a high degree of autonomy.
  • implement graph algorithms, building on a knowledge of graph theory.
Network and Computer Security
150 hours | 6 ECTS

About

Network and Computer Security teaches students the principles and practices of security for software, systems, and networks. It aims to make students critical examiners and designers of secure systems. Students will learn the mathematical and theoretical underpinning of security systems, as well as practical skills to help them build, use, and manage secure systems.

The first part of the course is focused on applied cryptography. Students learn general cryptographic protocols and investigate real-world algorithms. The second part of the course covers software and system security, including access controls, trends in malicious code, and how to detect system vulnerabilities. There is a special focus on web security, and modern practices for building secure web architectures. The final section of the course focuses on network security and covers concepts of networking, threats, and intrusion protection.

Course projects will require students to think both as an attacker and as a defender, and write programs that examine security design.  Students will also examine recent security and privacy breaches. Working in pairs, they’ll conduct an in-depth investigation, and give a presentation to help classmates understand its technical underpinnings and social implications.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Network and computer security strategies, demonstrated by preparing both attacker and defender computer programmes.
  • Understand a range of tools and techniques used in computer security.
  • Utilize detailed theoretical and practical knowledge essential to network and computer security, demonstrating a knowledge of software and system security, including access controls, trends in malicious code, and how to detect system vulnerabilities.
  • Modern practices for building secure web architectures.
Skills
  • Evaluate recent security and privacy breaches, diagnosing the core system vulnerabilities.
  • Think both as an attacker and as a defender, and write programs that examine security design.
  • Communicate security principles in a well-structured, coherent format, following appropriate conventions.
Competencies
  • Demonstrates administrative planning, resource management, and team management as well as handling unpredictable and complex issues relating to network and computer security.
  • Possess the academic competences to undertake further studies in network and computer security with a high degree of autonomy.
  • Show creativity and initiative to read and analyze a variety of cryptographic algorithms and protocols.
Introduction to Data Science
150 hours | 6 ECTS

About

Data science is applicable to a myriad of professions, and analyzing large amounts of data is a common application of computer science. This course empowers students to analyze data, and produce data-driven insights. It covers all areas needed to solve problems involving data, including preparation (collection and integration), presentation (information visualization), analysis (machine learning), and products (applications).

This course is a hybrid of a computing course focused on Python programming and algorithms, and a statistics course focusing on estimation and inference. It begins with acquiring and cleaning data from various sources including the web, APIs, and databases. Students then learn techniques for summarizing and exploring data with spreadsheets, SQL, R, and Python. They also learn to create data visualizations, and practice communication and storytelling with data. Finally, students are introduced to machine learning techniques of prediction and classification, which will prepare them for advanced study of data science.

Throughout the course, students will work with real datasets (e.g., economic data) and attempt to answer questions relevant to their lives. They will also probe the ethical questions surrounding privacy, data sharing, and algorithmic decision making. The course culminates in a project where students build and share a data application to answer a real-world question.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Techniques for summarizing and exploring data with spreadsheets, SQL, R, and Python.
  • Theoretical and practical techniques for data collection and management, including acquiring and cleaning data from the web, APIs, and databases.
  • Ability to work with real datasets to answer questions set in the module.
  • Have a knowledge of key strategies for interpreting data to make informed predictions about possible outcomes.
Skills
  • Make judgments based on knowledge of the rules and conventions for the proper use of advanced data sets and demonstrate knowledge of the social and ethical issues relevant to technology.
  • Communicate insights on the basis of data sets in a well-structured, coherent format.
  • Create data visualizations, and practice communication and storytelling with data.
  • Consistently evaluates own learning and identifies learning needs.
  • Communicate effectively about ethical issues surrounding data privacy, data sharing, and algorithmic decision making.
Competencies
  • Possess the academic competences to undertake further studies in data science with a high degree of autonomy.
  • Show creativity and initiative while working with real datasets (e.g., economic data) and providing valuable answers.
  • solve problems involving data, including preparation, presentation, analysis, and products.
Applied Computer Science
375 hours | 15 ECTS

About

This capstone course enables students to demonstrate their proficiency in the technical and human skills that they have acquired throughout their undergraduate studies. The capstone requires students to conceptualise, plan, and implement a software project to completion, and evaluate their project’s processes and outcomes.

The capstone builds on the initial project scoping work that was carried out in Capstone Research Methods, which culminated in students submitting a project proposal, and gaining formal approval for their capstone Project Proposal.

In this course, students will implement their proposed project with the support of a supervisor. Students with a common supervisor will be put into capstone advisory peer groups and will be required to meet with their group and supervisor regularly to update each other on their capstone progress and to provide feedback. Students will also have regular meetings with their capstone supervisor to provide additional support and guidance throughout the module.

Upon completion of their capstone projects, all students will be required to participate in a capstone symposium at the end of the term, where they will present their working projects/prototypes to internal and external stakeholders.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Make judgments based on knowledge of the rules and conventions for the proper use of capstone projects and demonstrate knowledge of the social and ethical issues relevant to technology.
  • Utilize detailed theoretical and practical knowledge essential to capstone projects.
  • Understand a range of tools and techniques used in completing capstone projects.
  • Project management techniques required to plan, build, and present a software development project, demonstrated by the presentation of the final working project to internal and external stakeholders.
Skills
  • Devises and sustains arguments to solve problems related to the chosen topic of the capstone project, using effective and extensive evidence.
  • Implement knowledge and understanding in a way that demonstrates professionalism in capstone projects.
  • Have the ability to gather qualitative and quantitative data in order to make informed judgments that reflect on relevant social, scientific, and ethical issues.
  • Consistently evaluates own learning and identifies learning needs.
  • Communicate capstone projects in a well-structured, coherent format, following appropriate conventions in the field of technology.
Competencies
  • Demonstrates administrative planning, resource management, and team management as well as handling unpredictable and complex issues in a capstone project.
  • Possess the academic competences to undertake further research studies with a high degree of autonomy.
  • Show creativity and initiative to develop projects with effective research skills.
Engineering Your Career
75 hours | 3 ECTS

About

This module will prepare students to apply and interview for internships and full-time positions in the software engineering industry.

Students will refine their personal brand, and craft effective resumes, LinkedIn profiles and portfolios. They will learn to communicate effectively in behavioral interviews, including how to conduct company and role research, and how to succinctly answer questions and share their background. They will learn to prepare for technical interviews. Key skills include the ability to walk an interviewer through one’s thought process, craft code on a whiteboard or document, and identify opportunities for improvement in one’s work.  Finally, students will learn to prepare to onboard to development job, and understand how to effectively navigate large codebases and organizations to make valuable contributions.

The module emphasizes learning by doing, and the majority of assessments will be in the form of feedback received from practice interviews with industry professionals.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Understand theories and best practices related to interview strategies that build upon advanced general education, though at a level still supported by advanced applications.
  • Apply the rules and conventions for the proper use of sources, that lead to demonstrated knowledge of the social and ethical issues relevant to working in the tech industry.
  • Utilize strategic and creative responses in the search for solutions to well-defined concrete and abstract problems related to developing a personal brand.
Skills
  • Craft effective professional presence, including resumes, portfolios and online websites.
  • Reflect on their personal skills, and identify opportunities for further development.
  • Independently manage projects that require techniques related to finding a job where the correct use of technology is essential.
  • Display creativity and initiative in carrying out the utilisation of bset practices.
Competencies
  • Communicate ideas in a well-structured format, following appropriate conventions.
  • Apply theoretical and practical knowledge in the creation of solutions for problems related to applying for jobs.
  • Develop interviewing skills that enable them to make an effective case for technical roles.
Capstone Research Methods
150 hours | 6 ECTS

About

The Capstone Research Methods course supports students in developing critical research skills that are needed for the successful completion of their capstone project (Applied Computer Science).

The course provides students with an overview of the research process and types of capstone projects that they can undertake, and includes a detailed exploration of relevant quantitative and qualitative research methods.

Students will develop skills in data gathering and analysis, researching and writing an effective literature review, creating a research proposal, and managing ethical considerations with regards intellectual property rights and research with human subjects.

At the conclusion of the course, students will be required to submit their formal capstone project proposal which should include details of their project scope, research question, hypothesis, and project plan. Their proposal must receive a passing mark before they are allowed to undertake the capstone course in the final term of the degree program.

Teachers

No items found.

Intended learning outcomes

Knowledge
  • Research planning strategies, demonstrated by the completion of a formal project proposal which should include details of the project scope, research question, hypothesis, and project plan.
  • Understand and evaluate the range of potential tools and techniques used in research, including a detailed exploration of relevant quantitative and qualitative research methods to be used in the capstone.
  • Utilize detailed theoretical and practical knowledge essential to research skills.
  • Make judgments based on knowledge of the rules and conventions for the proper use of research proposals and demonstrate knowledge of the social and ethical issues relevant to technology.
Skills
  • Have the ability to gather qualitative and quantitative data in order to make informed judgments that reflect on relevant social, scientific, and ethical issues.
  • Implement knowledge and understanding in a way that demonstrates professionalism in research methods.
  • Consistently evaluates own learning and identifies learning needs.
  • Communicate research methods in a well-structured, coherent format, following appropriate conventions in the field of technology.
  • undertake extended research, writing an effective literature review, and creating a research proposal.
Competencies
  • Show creativity and initiative to develop projects with effective research skills.
  • Demonstrates administrative planning, resource management, and team management as well as handling unpredictable and complex issues in research skills.
  • Possess the academic competences to plan a research project, evaluating the types of capstone projects that can be undertaken.

Entry Requirements

Tuition Cost
46,800 USD
Student education requirement
High School

Application Process

1

Submit initial Application

Complete the online application form with your personal information

2

Documentation Review

Submit required transcripts, certificates, and supporting documents

3

Assessment

Note: Not required by all colleges.
For colleges that include this step, your application will be evaluated against specific program requirements.

4

Interview

Note: Not all colleges require an interview.
Some colleges may invite selected candidates for an interview as part of their admissions process.

5

Decision

Receive an admission decision

6

Enrollment

Complete registration and prepare to begin your studies

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